Manual do usuário AAEON TECH MMF2 DEVELOPER

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[. . . ] THE GAMES FACTORY 2 MULTIMEDIA FUSION 2 USER’S MANUAL Health warning : Some people experience epileptic seizures when viewing flashing lights or patterns. These persons may experience seizures while watching TV or playing video games. Consult your doctor before playing video games if you have an epileptic condition. You should read the following terms and conditions carefully before using this software. Your use of this software indicates your full acceptance of this license agreement and warranty. [. . . ] Create quiz with this object who displays the questions and the answers automatically. Display and edit complex text with this object, and create your own version of Wordpad. Displays Rich Text Format texts in a graphical environment. Display and retrieve simple strings of text. Date & Time objects • Date & Time object. Display a clock, a calendar, or a countdown timer with this object. Video objects • AVI object. Display video files in the Microsoft format AVI. Play sounds and video files or DVD using this powerful object. Play and manage the popular Quicktime files. Other objects • ActiveX object. Use and drive ActiveX controls with this object. Manage the display priority between the different objects of your application. 42 7. The Event Editor Shown as an array, the event editor is a grid in which you are going to display, create and modify all the events that will bring your frame to life. In the frame editor, you can drop objects and set-up the display of your application. But if you try to run an application immediately after finishing your work in the frame editor, you will notice that very little happens. The moving objects move, and finish by getting out of the display, but nothing reacts to the mouse and the application just stays there doing nothing. The event-editor is the place where you will design and create the logic behind your application. You will be able to detect the different states of the application (collisions, timer, position of the mouse etc. ) and take actions to react. What is an event? The event-editor is based on events. Events are what make Multimedia Fusion so unique: they are a simple yet powerful way of programming. Do not be afraid, there is no programming language in Multimedia Fusion, everything is done with the mouse by point and click. It is the association of one or more conditions and one or more actions. They reflect your natural way of thinking. Imagine you have created a breakout game in the frame editor, and you want the ball to bounce when it collides with a brick. You would think about this as: When the ball collides with the brick, make the ball bounce. [. . . ] The display is centred on the notion of objects. The initial object displayed is the system object that contains information about the frame rate, the number of the frame, and the global values and strings. All the information is displayed as a tree, you can open the different sections with the mouse. * You can add objects of the application to the display. [. . . ]

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